
#Bastion supergiant windows#
Bastion was published in July 2011 for Xbox 360 via Xbox Live Arcade, and in August 2011 through digital distribution for Microsoft Windows on Steam. They debuted the game at the September 2010 Penny Arcade Expo, and it went on to be nominated for awards at the 2011 Independent Games Festival and win awards at the Electronic Entertainment Expo prior to release. The game was built over the course of two years by a team of seven people split between San Jose and New York City. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style.

In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types.
#Bastion supergiant simulator#
RPS: It's going to be a Logan Cunningham simulator, isn't it? Admit it: I've got you cornered.Īmir Rao: I would play a Logan Cunningham simulator for sure.Bastion is an action role-playing video game developed by independent developer Supergiant Games and originally published in 2011 by Warner Bros. RPS: Can you at least say if Bastion narrator Logan Cunningham be involved?Īmir Rao: It's still too early to say for sure what kind of talent we'll have involved. But, conjuring up all the cunning my sleep-deprived journobrain could muster, I found a secret passageway into a treasure trove of details. Basically, Rao and co won't make a peep until they're good and ready. Which brought us to the natural next question: what's, er, next? Unfortunately, Supergiant's process is too amorphous to declare anything set in stone just yet. So, from that perspective, I don't really think we're limited." Things like The Witness, which Jon Blow's working on, are also pretty small-scale. He made really smart stylistic choices that allowed him to do that. "I think you see things like Antichamber, which is totally 3D and it's all just one guy. "We certainly don't feel limited by the talent on the team," he said. That said, Rao doesn't think that'll ever end up being an issue for Supergiant - especially in light of the way the gaming industry's evolving. Project scope's often the first thing to be sacrificed at the altar of creativity. That said, staying (paradoxically) tiny and maneuverable can have its drawbacks. It's all of that mixed together that created what was special about Bastion. And Jen brought in the lush 2D art she's able to make. But a lot of the tonal ideas came from Greg wanting to do something a little like Cormac-McCarthy-does-fantasy. "With Bastion, it was 'What if we had an action-RPG where you build the whole world yourself?' It was a really mechanical idea. Rao explained that every individual member plays a very large role in deciding what sorts of games the studio creates. Interestingly, Supergiant's intentionally small team size is one of the major reasons for that. "From our perspective, it's more about making games that fit with the preoccupations of the people on the team than. So for us, there's certainly a lot of pleasure in competitive games, and it's possible we might do something like that someday." And I've played hundreds and hundreds and hundreds of hours of DOTA 2.

He used to be on a team that was ranked in the top-100 ladders.

"Like, Gavin Simon, our co-founder, used to be a competitive Red Alert 2 player. "I think anything is possible out of us," he told RPS during a recent interview. But, while there are certainly far worse ways to be pigeonholed, co-founder Amir Rao isn't interested in confining his company to a nigh-inescapable box. It does twangy Western-flavored tales and narrators with voices made of gravel-bedazzled silk. So naturally, SG's "the Bastion company" in the eyes of most. After all, it is, so far, the only game that's found the magically materializing path out of the little colossus that could's lair. what? Yes, correct, you think of Bastion. OK, no, but before the word loses all meaning and deconstructs into "Superg Iant," which. When I say "Supergiant," what do you think of? No, no, after an image of a particularly muscular giant wearing a cape.
